Dofus Arena
A free PvP tactical game based on Dofus.
Dofus Arena, also called 'Arena Confrontation,' was Ankama Games' second title and a free turn-based strategy game focused on player-versus-player combat. It drew on the Dofus universe and distilled the core tactical gameplay of that series into challenging fights. Players acted as coaches, building and directing their own unique teams to face a variety of opponents across different elemental themes. The game shut down in October 2014.
**Gameplay**
Each player assembled a team where the total cost of fighters, spells, equipment, and penalties did not exceed 6,000 kama. Teams could have between two and six fighters, though most commonly four or five.
**Classes**
Twelve human-like classes existed, each with ten spells. These spells mainly dealt damage, but also altered stats (positively or negatively), debuffed, healed, threw, swapped positions, pushed, attracted, summoned, or affected the game globally.
Fecas were defensive spellcasters, acting as supportive tanks or resistance buffers. They placed glyphs that dealt area-of-effect damage or effects, and specialized in staves.
Osamodas were summoners, appearing human with horns and a tail. They could call AI-controlled monsters to fight, though the AI's behavior made the class less popular. They also had healing spells, making them secondary healers, and specialized in hammers.
Enutrofs looked like elderly humans and were treasure hunters. Their spells and abilities revolved around this theme, giving them a higher chance of rare drops from monsters. They were multi-purpose ranged supporters and the only class to specialize in shovels.
Srams were assassins or thieves, with appearances varying by gender. Their playstyle was more tactical, as they could lay hidden traps and turn invisible to close in on enemies. They were evasive close-combat attackers specializing in daggers.
Xelors had a mummy-like appearance and focused on denial and crowd control, restricting opponents' movement. They also had ranged attacks, making them evasive ranged attackers, and specialized in hammers.
Ecaflips had cat-like features and were gamblers, with attacks and buffs that could be either helpful or harmful. They were versatile attackers specializing in swords.
Eniripsas looked like fairies or pixies, with appearances differing by gender. They were the healers, possessing a range of healing and buff spells, and were the
- Developer
- Ankama Games
- Genre
- Turn-based strategy, PvP
- Platform
- Online
- Status
- Closed (October 2014)
- Notable Feature
- No experience system; all players could create identical teams
Lore & Background
Dofus Arena was the second game released by Ankama Games, following the original Dofus. It focused entirely on player-versus-player combat, stripping away the PvE elements of its predecessor. Players acted as coaches, creating teams of 2 to 6 fighters from 12 classes, each with unique spells and weapon specialities. Team composition was limited by a budget of 6000 kama, encouraging strategic synergy over random selection.
The game featured 18 maps, a side/back damage system, and random bonus and event cards to reduce repetition. Combat was turn-based, with initiative determining turn order. Equipment included weapons, pets, cloaks, hats, and Dofuses, each affecting stats like health, action points, and movement points. The game had no experience system, ensuring that new players could field the same teams as top-ranked players.
Despite a beta test period lasting nearly a decade, Dofus Arena was never officially released. Development was paused in February 2012, and the lead developer left in July 2012. The game remained playable until its website and servers were quietly shut down on October 14, 2014.
Reader's Guide
Dofus Arena's significance lies in its pure PvP focus and its attempt to create a balanced competitive environment without the grind of traditional MMORPGs. By removing experience systems, Ankama Games aimed to level the playing field, allowing skill and strategy to determine outcomes. The game's 12 classes, each with distinct roles and weapon specialities, offered deep tactical variety. The side/back damage system and random event cards added layers of complexity. However, the game never left beta, and its prolonged development without a full release limited its player base. Its legacy is as a niche but innovative experiment in competitive turn-based strategy, influencing later Ankama titles. The game's closure in 2014 marked the end of a decade-long beta that never reached official launch.
Did You Know?
- Dofus Arena was the second game of Ankama Games.
- The game had no experience system, so new players could create the same team as top players.
- There were 12 classes, each with a human appearance and 10 spells.
- The game was never officially released despite a beta test lasting nearly a decade.
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