Deception III: Dark Delusion
A tactical RPG focused on trap-based combat and customization.
Deception III: Dark Delusion is a tactical role-playing game released for the PlayStation in 1999, developed and published by Tecmo. It builds on the foundation of its predecessor, Kagero, by adding a training mode, a mission mode, and more detailed trap customization through crests and artifacts.
In the main story, players take control of Reina, a girl who, along with her adoptive family, has been captured and brought to the land of Burgenhagen to be sold as a slave. She uses her trapping abilities to fight off her captors and uncover the secrets of a pendant she wears—a pendant that others seem to want for reasons unknown. The Free Training mode lets players test all traps in a safe environment with an immortal, programmable invader, allowing experimentation without risk. The Expert Mode (also called mission mode) gives the player specific objectives, often with a time limit, using only traps unlocked so far. Example missions include "Crush the invader with a 4-hit combo" or "Make the killing hit a Pendulum trap." A Trap License mode acts as an extended tutorial, teaching game nuances through tasks.
Trap customization is more extensive than in earlier games, using Base Circles (which determine trap type, such as Pendulum or Bear Claw), Orbs (setting power from 1 to 4), Emblems (adding elements like Lightning or Fire), and Rings (offering boosts like increased power or reduced charge time). More modifications consume more "Dreak" (replacing Kagero's Ark), but traps can be used infinitely once created. The loons from Kagero return as the only way to restore hit points. There are no secret traps, but special emblems and rings are unlocked by completing the game’s four endings. Saves take up one block.
Reception was above average, according to GameRankings. NextGen’s Eric Bratcher called it "a creative niche title, worth checking out if you have a strong stomach and want something new." In Japan, Famitsu gave it 31 out of 40. GamePro’s D-Pad Destroyer wrote, "Gamers with a definite dark side should take a look at Dark Delusion... Deception III might just trap you in front of your TV for a long time." Another GamePro review by Four-Eyed Dragon noted, "Deception III's simple premise can become repetitive after a dozen or so missions... those who are new to the series should rent first." The game was nominated for "Best Strategy Game" at the Official U.S. Play
- Developer
- Tecmo
- Publisher
- Tecmo
- Platform
- PlayStation
- Release Year
- 1999
- Genre
- Tactical role-playing
- Series
- Deception
Lore & Background
In the main story mode, players control Reina, a girl who, with her adoptive family, has been taken captive to the land of Burgenhagen to be sold into slavery. Reina must use the trapping powers she acquired to defeat her kidnappers and solve the mysteries of the pendant she wears, which other people seem to covet for unknown reasons. The game includes a Free Training mode for testing traps on an immortal invader, and an Expert Mode that assigns specific goals, often with time limits.
Reader's Guide
Deception III: Dark Delusion received above-average reviews according to the review aggregation website GameRankings. Eric Bratcher of NextGen called it 'a creative niche title, worth checking out if you have a strong stomach and want something new.' In Japan, Famitsu gave it a score of 31 out of 40. The game was nominated for the 'Best Strategy Game' award at the Official U.S. PlayStation Magazine 2000 Editors' Awards, which went to Front Mission 3. The D-Pad Destroyer of GamePro noted that 'Gamers with a definite dark side should take a look at Dark Delusion,' while Four-Eyed Dragon remarked that 'Deception III's simple premise can become repetitive after a dozen or so missions.' The game's significance lies in its deep trap customization system using Base Circles, Orbs, Emblems, and Rings, and its multiple endings that unlock special items.
Did You Know?
- The game introduces a training mode, a mission mode, and trap enhancement through crests and other artifacts.
- Traps can be customized using Base Circles, Orbs, Emblems, and Rings, each affecting type, power, element, and other properties.
- The game has four endings, each unlocking special emblems and rings.
- Game saves are one block in size.
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